Commit 051e9607 by BellCodeEditor

save project

parent 1908b6f2
Showing with 8 additions and 6 deletions
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.level = 6
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
???
self.hp=self.hp+60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
......@@ -19,7 +21,7 @@ class Hero(object):
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info3 = enemy.name+"被击毁,游戏结束"
info = info1+info2+info3
print(info)
exit()
......@@ -31,11 +33,11 @@ class Player(Hero):
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("角色"+self.name+"创建成功,坦克类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
houyi = Player("坦克歼击车", "猎豹")
yase = Hero("虎式")
houyi.combat(yase)
yase.combat(houyi)
houyi.cure()
......
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