Commit 051e9607 by BellCodeEditor

save project

parent 1908b6f2
Showing with 8 additions and 6 deletions
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
self.level = 1 self.level = 6
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
??? self.hp=self.hp+60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
...@@ -19,7 +21,7 @@ class Hero(object): ...@@ -19,7 +21,7 @@ class Hero(object):
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
else: else:
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name+"被击毁,游戏结束"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit() exit()
...@@ -31,11 +33,11 @@ class Player(Hero): ...@@ -31,11 +33,11 @@ class Player(Hero):
self.attack = 50 self.attack = 50
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,坦克类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿") houyi = Player("坦克歼击车", "猎豹")
yase = Hero("垭瑟") yase = Hero("虎式")
houyi.combat(yase) houyi.combat(yase)
yase.combat(houyi) yase.combat(houyi)
houyi.cure() houyi.cure()
......
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