Commit e6cc7362 by BellCodeEditor

save project

parent 893e5d90
Showing with 19 additions and 9 deletions
class Hero: class Hero:
def __init__(self, name): def __init__(self, name):
self.name = name
self.level = 1 self.level = 1
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.name=name self.max_hp = self.hp
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp = enemy.hp-int(self.attack) enemy.hp -= self.attack
if enemy.hp > 0: if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info=info1+info2+info3 info = info1+info2+info3
print(info) print(info)
else: else:
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name+"阵亡,游戏结束"
info=info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit() exit()
yase = Hero("垭瑟") class Player(Hero):
houyi= Hero("后羿") def __init__(self,name,hero_type):
yase.combat(houyi) super(Player, self).__init__(name)
\ No newline at end of file self.hp = 200
self.attack = 50
self.hero_type = hero_type
# 角色xx创建成功,当前等级xx,血量xx,攻击力xx
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player( "后羿", "射手")
yase = Hero("垭瑟")
\ No newline at end of file
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