Commit 7992016e by BellCodeEditor

save project

parent abecd523
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

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left.png

2.07 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
setheading="right"
look=right
x,y = 240, 120 #
p=[(180, 90),(180, 120),(210, 120),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_UP and setheading !="down":
setheading="up"
look=up
if event.type==locals.KEYDOWN:
if event.key==locals.K_DOWN and setheading !="up":
setheading="down"
look=down
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading="right"
look=right
if event.type==locals.KEYDOWN:
if event.key==locals.K_LEFT and setheading !="right":
setheading="left"
look=left
if setheading=="right":
x+=30
if setheading=="left":
x-=30
if setheading=="down":
y+=30
if setheading=="up":
y-=30
x += 30
p.append((x,y))
p.pop(0) #
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y)) #
# 将贪吃蛇的身体画上去
for i in range(len(p)-1):
screen.blit(body, p[i])
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
File added
right.png

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up.png

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