Commit 488c40d0 by BellCodeEditor

save project

parent 0e568980
Showing with 9 additions and 2 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -18,6 +18,9 @@ food = pygame.image.load('apple.png') ...@@ -18,6 +18,9 @@ food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
setheading="right" setheading="right"
look=right look=right
apple_x=360
apple_y=300
x,y = 240, 120 # x,y = 240, 120 #
p=[(180, 90),(180, 120),(210, 120),(x,y)] p=[(180, 90),(180, 120),(210, 120),(x,y)]
while True: while True:
...@@ -54,6 +57,9 @@ while True: ...@@ -54,6 +57,9 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
if x==apple_x and y==apple_y:
apple_x=random.randint(0,660)
apple_y=random.randint(0,480)
screen.blit(look, (x, y)) # screen.blit(look, (x, y)) #
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(p)-1): for i in range(len(p)-1):
...@@ -61,7 +67,7 @@ while True: ...@@ -61,7 +67,7 @@ while True:
#screen.blit(body, (180, 120)) #screen.blit(body, (180, 120))
#screen.blit(body, (180, 90)) #screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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