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Commit
0e909972
authored
Mar 23, 2024
by
BellCodeEditor
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A.py
A.py
View file @
0e909972
# 定义Cat类
class
Cat
# 创建__init__()函数方法并放入参数self
def
_init_
(
self
)
# 设置变量footNum小猫腿数量为4
self
.
footNum
=
4
# 设置变量eyeNum小猫眼睛数量为2
self
.
eyeNum
=
2
# 设置变量head小猫头数量为1
self
.
head
=
1
# 设置变量earsNum小猫耳朵数量为2
self
.
earsNum
=
2
# 设置变量skin小猫颜色为black
self
.
skin
=
"black"
# 创建奔跑run函数方法
def
run
(
self
)
# 打印"小猫飞快的跑起来"
print
(
"小猫飞快的跑起来"
)
# 创建捕猎skill函数方法
def
skill
(
self
,
prey
)
# 打印"小猫抓住了"+prey
print
(
"小猫抓住了"
+
prey
)
# 创建猫对象
cat
=
cat
()
# 调用捕猎方法抓老鼠
cat
.
skill
(
"老鼠"
)
class
Hero
:
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
class
player
(
Hero
)
def
_inin_
(
self
,
name
)
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
houyi
=
player
(
"后羿"
)
print
(
houyi
.
hp
)
print
(
houyi
.
attack
)
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