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Commit
0b8ac85e
authored
Jun 10, 2023
by
BellCodeEditor
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parent
6ecca741
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1 changed file
with
86 additions
and
86 deletions
diy2.py
diy2.py
View file @
0b8ac85e
class
Hero
:
def
__init__
(
self
,
name
,
hp
,
attack
):
self
.
level
=
1
self
.
name
=
name
self
.
hp
=
hp
self
.
attack
=
attack
yase
=
Hero
(
'yase'
,
300
,
20
)
hy
=
Hero
(
'hy'
,
250
,
23
)
k
=
Hero
(
'K'
,
5600
,
199
)
print
(
yase
.
attack
)
print
(
hy
.
attack
)
print
(
k
.
attack
)
#
class Hero:
#
def __init__(self,name,hp,attack):
#
self.level=1
#
self.name=name
#
self.hp=hp
#
self.attack=attack
#
yase=Hero('yase',300,20)
#
hy=Hero('hy',250,23)
#
k=Hero('K',5600,199)
#
print(yase.attack)
#
print(hy.attack)
#
print(k.attack)
# yase.attack=547363908765389123456789012345678901234567890
# print(yase.attack)
def
shengji
():
yase
.
level
+=
1
yase
.
hp
+=
100
yase
.
attack
+=
4
shengji
()
print
(
yase
.
level
)
print
(
yase
.
hp
)
print
(
yase
.
attack
)
#
def shengji():
#
yase.level+=1
#
yase.hp+=100
#
yase.attack+=4
#
shengji()
#
print(yase.level)
#
print(yase.hp)
#
print(yase.attack)
...
...
@@ -74,69 +74,69 @@ print(yase.attack)
#
import random
#
class Hero(object):
#
def __init__(self, name):
#
self.name = name
#
self.level = 1
#
self.hp = 250
#
self.attack = 40
#
self.max_hp = self.hp
import
random
class
Hero
(
object
):
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
#
def cure(self): # 治疗
#
self.hp+=55
#
if self.hp>self.max_hp:
#
self.hp=self.max_hp
#
print(self.name+"使用了治疗,血量提高:", 55, "目前血量为:", self.hp)
def
cure
(
self
):
# 治疗
self
.
hp
+=
55
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量提高:"
,
55
,
"目前血量为:"
,
self
.
hp
)
#
def combat(self, enemy): # 普通攻击
#
info1 = self.name+"对"+enemy.name+"发起进攻,"
#
info2 = "造成"+str(self.attack)+"点伤害,"
#
enemy.hp -= self.attack
#
if enemy.hp > 0:
#
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
#
info = info1+info2+info3
#
print(info)
#
else:
#
info3 = enemy.name+"阵亡,游戏结束"
#
info = info1+info2+info3
#
print(info)
#
print('你干嘛啊~~')
#
exit()
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
'你干嘛啊~~'
)
exit
()
# class Player(Hero):
# def __init__(self,hero_type,name):
# super().__init__(name)
# self.hp = 200
# self.attack = 50
# self.max_hp = self.hp
# self.hero_type = hero_type
# print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
# print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
# print('-'*30)
# print(' 战斗开始')
# def cure(self):
# a=random.randint(40,70)
# self.hp+=a
# if self.hp>self.max_hp:
# self.hp=self.max_hp
# print(self.name+"使用了治疗,血量提高:",a , "目前血量为:", self.hp)
# houyi = Player("射手", "后羿")
# yase = Hero("垭瑟")
# while True:
# print('-'*30)
# choice=input("请选择释放英雄技能(1攻击/2治疗/q退出)")
# if choice=="1" :
# houyi.combat(yase)
# elif choice=="2" :
# houyi.cure()
# elif choice == "q":
# exit()
# else :
# print('重新输入')
# continue
# asa=random.randint(1,3)
# if asa==1:
# yase.cure()
# else :
# yase.combat(houyi)
\ No newline at end of file
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
'-'
*
30
)
print
(
' 战斗开始'
)
def
cure
(
self
):
a
=
random
.
randint
(
40
,
70
)
self
.
hp
+=
a
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量提高:"
,
a
,
"目前血量为:"
,
self
.
hp
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
while
True
:
print
(
'-'
*
30
)
choice
=
input
(
"请选择释放英雄技能(1攻击/2治疗/q退出)"
)
if
choice
==
"1"
:
houyi
.
combat
(
yase
)
elif
choice
==
"2"
:
houyi
.
cure
()
elif
choice
==
"q"
:
exit
()
else
:
print
(
'重新输入'
)
continue
asa
=
random
.
randint
(
1
,
3
)
if
asa
==
1
:
yase
.
cure
()
else
:
yase
.
combat
(
houyi
)
\ No newline at end of file
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