Commit 4b0c00ad by BellCodeEditor

auto save

parent 405a2619
Showing with 56 additions and 16 deletions
class Cat():
def __init__(self):
self.footNum=4
self.eyeNum=2
self.head=1
self.earsNum=2
self.skin='black'
def run(self):
print('小猫飞快的跑起来')
def skill(self,prey):
print('小猫抓住了'+prey)
role=Cat()
role.skill('老鼠')
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class Dog:
def __init__(self):
self.footNum=4
self.eyeNum=2
self.head=1
self.earsNum=2
self.skin='white'
def run(self):
print('小猫飞快的跑起来')
class Husky(Dog):
def __init__(self):
super().__init__()
self.skin='black'
coco=Husky()
print(coco.skin)
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class Hero:
def __init__(self,name,hp,attack):
def __init__(self,name):
self.level=1
self.hp=300
self.name=name
self.attack=20
def upgrade(self):
self.level=self.level+1
self.hp=self.hp+50
self.attack=self.attack+4
yase=Hero('亚瑟',300,20)
dabian=Hero('答辩',100,100)
print('亚瑟的血量值为:',yase.hp)
print('答辩的血量值为:',dabian.hp)
print("亚瑟初始血量值为:",yase.hp)
yase.upgrade()
yase.upgrade()
print("升级两次后,亚瑟的血量值为:",yase.hp)
print("升级两次后,亚瑟的攻击力为:",yase.attack)
print("升级两次后,亚瑟的等级为:",yase.level)
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def clombat(self,enemy):
info1=self.name+'对'+enemy.name+'发起攻击'
info2='造成'+str(self.attack)+'的伤害'
enemy.hp-=self.attack
if enemy.hp>0:
info3=enemy.name+'还剩下'+str(enemy.hp)+'血量'
info=info1+info2+info3
print(info)
else:
info3=enemy.name+'阵亡,游戏结束'
info=info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,name):
super().__init__(name)
self.hp=200
self.attack=50
player=Player('后羿')
print('玩家的血量值',player.hp)
print('玩家的攻击力',player.attack)
#yase = Hero('亚瑟')
#houyi = Hero('后羿')
#yase.clombat(houyi)
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