Commit 37c272d8 by BellCodeEditor

save project

parent f47689a4
Showing with 239 additions and 0 deletions
from turtle import *
def nose(x,y):
"""画鼻子"""
penup()
# 将海龟移动到指定的坐标
goto(x,y)
pendown()
# 设置海龟的方向(0-东、90-北、180-西、270-南)
setheading(-30)
begin_fill()
a = 0.4
for i in range(120):
if 0 <= i < 30 or 60 <= i <90:
a = a + 0.08
# 向左转3度
left(3)
# 向前走
forward(a)
else:
a = a - 0.08
left(3)
forward(a)
end_fill()
penup()
setheading(90)
forward(25)
setheading(0)
forward(10)
pendown()
# 设置画笔的颜色(红, 绿, 蓝)
pencolor(255, 155, 192)
setheading(10)
begin_fill()
circle(5)
color(160, 82, 45)
end_fill()
penup()
setheading(0)
forward(20)
pendown()
pencolor(255, 155, 192)
setheading(10)
begin_fill()
circle(5)
color(160, 82, 45)
end_fill()
def head(x, y):
"""画头"""
color((255, 155, 192), "pink")
penup()
goto(x,y)
setheading(0)
pendown()
begin_fill()
setheading(180)
circle(300, -30)
circle(100, -60)
circle(80, -100)
circle(150, -20)
circle(60, -95)
setheading(161)
circle(-300, 15)
penup()
goto(-100, 100)
pendown()
setheading(-30)
a = 0.4
for i in range(60):
if 0<= i < 30 or 60 <= i < 90:
a = a + 0.08
lt(3) #向左转3度
fd(a) #向前走a的步长
else:
a = a - 0.08
lt(3)
fd(a)
end_fill()
def ears(x,y):
"""画耳朵"""
color((255, 155, 192), "pink")
penup()
goto(x, y)
pendown()
begin_fill()
setheading(100)
circle(-50, 50)
circle(-10, 120)
circle(-50, 54)
end_fill()
penup()
setheading(90)
forward(-12)
setheading(0)
forward(30)
pendown()
begin_fill()
setheading(100)
circle(-50, 50)
circle(-10, 120)
circle(-50, 56)
end_fill()
def eyes(x,y):
"""画眼睛"""
color((255, 155, 192), "white")
penup()
setheading(90)
forward(-20)
setheading(0)
forward(-95)
pendown()
begin_fill()
circle(15)
end_fill()
color("black")
penup()
setheading(90)
forward(12)
setheading(0)
forward(-3)
pendown()
begin_fill()
circle(3)
end_fill()
color((255, 155, 192), "white")
penup()
seth(90)
forward(-25)
seth(0)
forward(40)
pendown()
begin_fill()
circle(15)
end_fill()
color("black")
penup()
setheading(90)
forward(12)
setheading(0)
forward(-3)
pendown()
begin_fill()
circle(3)
end_fill()
def cheek(x,y):
"""画脸颊"""
color((255, 155, 192))
penup()
goto(x,y)
pendown()
setheading(0)
begin_fill()
circle(30)
end_fill()
def mouth(x,y):
"""画嘴巴"""
color(239, 69, 19)
penup()
goto(x, y)
pendown()
setheading(-80)
circle(30, 40)
circle(40, 80)
def setting():
"""设置参数"""
pensize(4)
# 隐藏海龟
hideturtle()
colormode(255)
color((255, 155, 192), "pink")
setup(840, 500)
speed(10)
def main():
"""主函数"""
setting()
nose(-100, 100)
head(-69, 167)
ears(0, 160)
eyes(0, 140)
cheek(80, 10)
mouth(-20, 30)
done()
if __name__ == '__main__':
main()
\ No newline at end of file
b='圣光守护(每2秒恢复相当于自身1% 的最大生命值)'
1='誓约之盾(3秒内提升30%移速并强化下次普攻,造成伤害和沉默,同时对标记目标,持续5秒,标记会造成伤害,并增加友军移速)'
2='回旋打击(召唤持续5秒圣盾对自身周围目标造成持续伤害)'
3='圣剑裁决(技能开启时使亚瑟向敌方英雄跳跃,造成目标最大生命值12%法术伤害和0.5秒击飞,在目标区域留下圣印持续5秒对敌人伤害)'
class Hero:
def __init__(self,difficultdegree,hp,attack,passive,sillk1,sillk2,sillk3):
self.difficultdegree=difficultdegree
self.hp=hp
self.attack=attack
self.passive=passive
self.sillk1=sillk1
self.sillk2=sillk2
self.sillk3=sillk3
z=input('你想知道的属性是:')
亚瑟=Hero(1,3622,145,b,1,2,3)
if z=='易难度':
print('亚瑟的'+z+'为:',亚瑟.difficultdegree)
if z=='血量':
print('亚瑟的'+z+'为:',亚瑟.hp)
if z=='攻击':
print('亚瑟的'+z+'为:',亚瑟.attack)
if z=='被动':
print('亚瑟的'+z+'为:',亚瑟.passive)
if z=='一技能':
print('亚瑟的'+z+'为:',亚瑟.sillk1)
if z=='二技能':
print('亚瑟的'+z+'为:',亚瑟.sillk2)
if z=='三技能':
print('亚瑟的'+z+'为:',亚瑟.sillk3)
def uplevel():
亚瑟.hp=亚瑟.hp+100
亚瑟.attack=亚瑟.attack+100
uplevel()
uplevel()
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