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Commit
1d4a5756
authored
Jan 16, 2022
by
BellCodeEditor
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parent
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2 changed files
with
41 additions
and
4 deletions
2.py
3.py
2.py
View file @
1d4a5756
...
...
@@ -4,6 +4,7 @@ class Hero:
self
.
hp
=
250
self
.
attack
=
40
self
.
name
=
name
self
.
max_hp
=
self
.
hp
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
...
...
@@ -19,7 +20,11 @@ class Hero:
print
(
info
)
exit
()
yase
=
Hero
(
"垭瑟"
)
houyi
=
Hero
(
"后羿"
)
yase
.
combat
(
houyi
)
class
Player
(
Hero
):
def
__init__
(
self
,
name
):
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
player
=
Player
(
"后羿"
)
print
(
"玩家的血量值为:"
,
player
.
hp
)
print
(
"玩家的攻击力为:"
,
Player
.
attack
)
\ No newline at end of file
3.py
0 → 100644
View file @
1d4a5756
class
Hero
:
def
__init__
(
self
,
name
):
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
name
=
name
self
.
max_hp
=
self
.
hp
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
class
Player
(
Hero
):
def
__init__
(
self
,
name
):
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
player
=
Player
(
"后羿"
)
print
(
"玩家的血量值为:"
,
player
.
hp
)
print
(
"玩家的攻击力为:"
,
Player
.
attack
)
\ No newline at end of file
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