Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
bellcode
/
lesson8-1
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
f2716f34
authored
Aug 26, 2022
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
auto save
parent
98f24605
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
74 additions
and
17 deletions
diy1.py
quiz.py
diy1.py
View file @
f2716f34
# 这是悟空为花果山小猴做臂力测试的程序代码
name
=
input
(
'你叫啥名啊?'
)
power
=
int
(
input
(
'你臂力多少啊?'
))
list_hero
=
[
'猴三'
,
10
,
'猴一'
,
21
,
'猴五'
,
22
,
'猴队长'
,
29
,
'猴七'
,
30
]
for
i
in
range
(
len
(
list_hero
)):
if
i
%
2
==
1
and
list_hero
[
i
]
>=
power
:
list_hero
.
insert
(
i
-
1
,
name
)
list_hero
.
insert
(
i
,
power
)
break
print
(
list_hero
)
# 请注释掉上面的代码,并在下一行创建一个名为dict_hero的字典
dict_hero
=
dict_hero
=
{
'猴三'
:
10
,
'猴一'
:
21
,
'猴五'
:
22
,
'猴队长'
:
29
,
'猴七'
:
30
}
dict_hero
[
'猴队长'
]
=
30
#修改成30
dict_hero
[
'猴二'
]
=
20
#添加猴二
b
=
dict_hero
[
'猴二'
]
a
=
dict_hero
[
'猴七'
]
#提取猴七
print
(
a
)
print
(
b
)
print
(
dict_hero
)
if
'猴一'
in
dict_hero
:
print
(
"在"
)
\ No newline at end of file
quiz.py
View file @
f2716f34
# 直接运行以下代码,说说你的发现:
list_hero
=
[
'赵一'
,
30
,
'丁二'
,
37
,
'孙五'
,
52
,
'王猛'
,
89
,
'周亮'
,
98
]
dict_hero
=
{
'赵一'
:
30
,
'丁二'
:
37
,
'孙五'
:
52
,
'王猛'
:
89
,
'周亮'
:
98
}
print
(
len
(
list_hero
))
print
(
len
(
dict_hero
))
\ No newline at end of file
import
pygame
from
pygame
import
locals
pygame
.
init
()
# 初始化
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
index
=
0
jumpState
=
"running"
y
=
400
t
=
30
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
jumpState
==
"running"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
if
jumpState
==
"up"
:
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
t
<=
30
y
+=
t
t
+=
2
else
:
jumpState
=
"running"
t
=
30
wukong
=
hero
[
index
]
if
jumpState
==
"running"
:
index
+=
1
if
index
==
5
:
index
=
0
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
wukong
,
(
150
,
400
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment