Commit ef105ef6 by BellCodeEditor

save project

parent b5c6bbbe
Showing with 55 additions and 0 deletions
import random
name=input("输名字:")
a=input("输成绩:")
print(name+"的成绩是:"+a)
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class Hero:
def __init__(self,name):
self.hp = 250
self.attack = 40
self.name = name
self.level = 1
# def upgrade(self):
# self.hp += 50
# self.attack += 4
# self.level += 1
def combat(self,enemy):
enemy.hp -= self.attack
info1 = self.name + '对' + enemy.name + '发起进攻'
info2 = '造成' +str(self.attack) + '点伤害'
if enemy.hp > 0:
info3 = enemy.name + '剩余血量'+ str(enemy.hp)
else:
info3 = enemy.name + '悲惨地走了'
info = info1+info2+info3
print(info)
exit()
import random
player=input("请出拳:石头/剪刀/布")# 玩家出拳
print("玩家出拳:"+player)
list=["石头","剪刀","布"]
computer=random.choice(list)
print("计算机出拳:"+computer)
if player in list:
if computer==player:
print("平局")
elif (player=="布" and computer=="石头") or(player=="石头" and computer=="剪刀") or (player=="剪刀" and computer=="布"):
print("玩赢")
else:
print("玩输")
else:
print("错误")
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if player==computer:
print("平局")
elif player=="石头"and computer=="剪刀":
print("恭喜,你赢了")
elif player=="剪刀"and computer=="布"
print("恭喜,你赢了)
elif player==""and computer=="石头":
print("恭喜你,你赢了")
else:
print("很遗憾,你输了")
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