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lesson2-5_DIY1
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Commit
4d9bbbc1
authored
3 months ago
by
BellCodeEditor
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diy1.py
jk.py
diy1.py
0 → 100644
View file @
4d9bbbc1
import
random
player
=
input
(
"请出拳:石头/剪刀/布"
)
# 玩家出拳
print
(
"玩家出拳:"
+
player
)
list
=
[
"石头"
,
"剪刀"
,
"布"
]
computer
=
random
.
choice
(
list
)
print
(
"计算机出拳:"
+
computer
)
if
player
in
list
:
if
player
==
computer
:
print
(
"平局"
)
elif
(
player
==
"石头"
and
computer
==
"剪刀"
)
or
(
player
==
"剪刀"
and
computer
==
"布"
)
or
(
player
==
"布"
and
computer
==
"石头"
):
print
(
"恭喜,你赢了"
)
else
:
print
(
"很遗憾,你输了"
)
else
:
print
(
"输入错误"
)
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jk.py
0 → 100644
View file @
4d9bbbc1
class
Hero
:
def
__init__
(
self
,
name
):
selt
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
name
=
name
def
combat
(
self
,
enemy
):
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
class
=
player
(
Hero
):
def__init__
(
self
,
name
):
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
player
=
player
(
"后羿"
)
print
(
"玩家的血量值为:"
,
player
.
hp
)
print
(
"玩家的攻击力为:"
,
player
.
attack
)
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