Commit 4d9bbbc1 by BellCodeEditor

save project

parent b5c6bbbe
Showing with 49 additions and 0 deletions
import random
player=input("请出拳:石头/剪刀/布")# 玩家出拳
print("玩家出拳:"+player)
list=["石头","剪刀","布"]
computer=random.choice(list)
print("计算机出拳:"+computer)
if player in list:
if player==computer:
print("平局")
elif (player=="石头"and computer=="剪刀")or(player=="剪刀"and computer=="布")or(player=="布"and computer=="石头"):
print("恭喜,你赢了")
else:
print("很遗憾,你输了")
else:
print("输入错误")
class Hero:
def __init__(self,name):
selt.level = 1
self.hp = 250
self.attack = 40
self.name = name
def combat(self,enemy):
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3=enemy.name+"还剩下"+str(enemy.hp)+"血量"
info=info1+info2+info3
print(info)
else:
info3=enemy.name+"阵亡,游戏结束"
info=info1+info2+info3
print(info)
exit()
class = player(Hero):
def__init__(self,name):
super().__init__(name)
self.hp=200
self.attack = 50
player=player("后羿")
print("玩家的血量值为:",player.hp)
print("玩家的攻击力为:",player.attack)
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