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lesson2-3-1_DIY1
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Commit
7d1980c3
authored
Mar 29, 2020
by
BellCodeEditor
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parent
10f5e3d2
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2 changed files
with
49 additions
and
19 deletions
diy1.py
saj.py
diy1.py
View file @
7d1980c3
import
random
import
random
#等待玩家输入
playerpls
=
raw_input
(
"请输入:剪刀(0) 石头(1) 布(2):"
)
player
=
int
(
playerpls
)
#人机瓜皮
ubuntu
=
random
.
randint
(
0
,
2
)
#判断输赢
if
(
player
==
0
and
ubuntu
==
2
)
or
(
player
==
1
and
ubuntu
==
0
)
or
(
player
==
2
and
ubuntu
==
1
):
print
(
"牛逼,你赢了"
)
elif
ubuntu
==
player
:
print
(
"平了,那你别想走,再来一把"
)
else
:
print
(
"你输了,垃圾,滚吧"
)
i
=
0
while
i
<
10
:
playerStr
=
input
(
"请输入[0剪刀 1石头 2布]"
)
player
=
int
(
playerStr
)
mac
=
random
.
randint
(
0
,
2
)
if
(
player
==
0
and
mac
==
2
)
or
(
player
==
1
and
mac
==
0
)
or
(
player
==
2
and
mac
==
1
):
print
(
"你赢了"
)
elif
player
==
mac
:
print
(
"平局,要不要再来一句"
)
else
:
print
(
"你输了"
)
i
+=
1
saj.py
View file @
7d1980c3
a
=
input
(
"shuru"
)
import
random
a
=
int
(
a
)
tj
=
{
'胜'
:
0
,
'负'
:
0
,
'平'
:
0
,
'次数'
:
0
}
if
not
(
a
%
2
)
and
not
(
a
%
7
):
quanList
=
[
'剪刀'
,
'石头'
,
'布'
]
print
(
"yes"
)
def
myGame
():
else
while
True
:
print
(
"no"
)
myQuan
=
input
(
"请出拳:
\n
"
)
\ No newline at end of file
computerQuan
=
random
.
choice
(
quanList
)
if
myQuan
==
'exit'
:
print
(
'下次再来玩!'
)
print
(
'胜:
%
s 负:
%
s 平:
%
s 次数:
%
s'
%
(
tj
[
'胜'
],
tj
[
'负'
],
tj
[
'平'
],
tj
[
'次数'
]))
tj
[
'胜'
]
=
0
tj
[
'负'
]
=
0
tj
[
'平'
]
=
0
tj
[
'次数'
]
=
0
break
elif
myQuan
not
in
quanList
:
print
(
'错误的值'
)
continue
elif
myQuan
==
random
.
choice
(
quanList
):
print
(
'打平'
)
tj
[
'平'
]
+=
1
tj
[
'次数'
]
+=
1
continue
elif
(
myQuan
==
quanList
[
0
]
and
computerQuan
==
quanList
[
2
])
or
(
myQuan
==
quanList
[
1
]
and
computerQuan
==
quanList
[
0
])
or
(
myQuan
==
quanList
[
2
]
and
computerQuan
==
quanList
[
2
]):
print
(
'赢了!'
)
tj
[
'胜'
]
+=
1
tj
[
'次数'
]
+=
1
continue
else
:
print
(
'你输了!'
)
tj
[
'负'
]
+=
1
tj
[
'次数'
]
+=
1
continue
myGame
()
\ No newline at end of file
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