Commit 8611f92d by BellCodeEditor

save project

parent 1446c10f
Showing with 49 additions and 17 deletions
player=input("请出拳:石头/剪刀/布")# 玩家出拳 class Hero(object):
print("玩家出拳:"+player) def __init__(self, name):
import random self.name = name
list=["石头","剪刀","布"] self.level = 1
computer=random.choice(list) self.hp = 250
print(computer) self.attack = 40
if player==computer: self.max_hp = self.hp
print("平局")
elif player=="石头" and computer=="剪刀": def cure(self): # 治疗
print("恭喜,你赢了") self.hp = self.hp + 60
elif player=="剪刀" and computer=="布": if self.hp > self.max_hp:
print("恭喜,你赢了") self.hp = self.max_hp
elif player=="布" and computer=="石头": print(self.name + "使用了治疗,血量增加:", 60, ",目前的血量为:", self.hp)
print("恭喜,你赢了")
else: def combat(self, enemy): # 攻击
print("抱歉,你输了") info1 = self.name + "对" + enemy.name + "发起进攻,"
\ No newline at end of file info2 = "造成" + str(self.attack) + "点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name + "还剩下" + str(enemy.hp) + "血量"
info = info1 + info2 + info3
print(info)
else:
info3 = enemy.name + "阵亡,游戏结束"
info = info1 + info2 + info3
print(info)
exit()
class Player(Hero):
def __init__(self, hero_type, name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色" + self.name + "创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:", self.level, self.hp, self.attack)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
houyi.combat(yase)
yase.combat(houyi)
houyi.cure()
yase.cure()
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment