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lesson2-1-2_DIY1
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Commit
150706f4
authored
Mar 15, 2025
by
BellCodeEditor
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parent
f6a16f04
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21 additions
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18 deletions
sjb.py
star.py
sjb.py
View file @
150706f4
import
random
import
random
player
=
input
(
"请出拳(石头/剪刀/布):"
)
player
=
input
(
"请出拳(石头/剪刀/布):"
)
list
=
[
"石头"
,
"剪刀"
,
"布"
]
print
(
"玩家出拳:"
+
player
)
list
=
[
"石头"
,
"剪刀"
,
"布"
]
computer
=
random
.
choice
(
list
)
computer
=
random
.
choice
(
list
)
print
(
"玩家出拳:"
player
)
print
(
"计算机出拳:"
+
computer
)
print
(
"计算机出拳:"
+
computer
)
if
player
==
computer
:
if
player
==
compter
:
print
(
"平局"
)
print
(
""
)
elif
(
player
==
"石头"
and
computer
==
"剪刀"
)
or
(
player
==
"剪刀"
and
computer
==
"布"
)
or
(
player
==
"布"
and
computer
==
"石头"
):
\ No newline at end of file
print
(
"恭喜你赢了"
)
else
:
print
(
"很遗憾你输了"
)
star.py
View file @
150706f4
# 上节课你是这样绘制的五角星👇:
import
random
# 这节课你可以利用新学的知识自定义五角星的颜色么?
player
=
input
(
"请出拳(石头/剪刀/布):"
)
import
turtle
print
(
"玩家出拳:"
+
player
)
ink
=
input
(
"什么色?"
)
#绘制五角星#
list
=
[
"石头"
,
"剪刀"
,
"布"
]
pen
=
turtle
.
Pen
(
)
computer
=
random
.
choice
(
list
)
p
en
.
fillcolor
(
ink
)
p
rint
(
"计算机出拳:"
+
computer
)
pen
.
begin_fill
()
if
player
==
computer
:
for
i
in
range
(
5
):
#重复执行5次
print
(
"平局"
)
pen
.
forward
(
200
)
#向前移动200步
elif
(
player
==
"石头"
and
computer
==
"剪刀"
)
or
(
player
==
"剪刀"
and
computer
==
"布"
)
or
(
player
==
"布"
and
computer
==
"石头"
)
:
p
en
.
right
(
144
)
#向右移动144度,注意这里的参数一定不能变
p
rint
(
"恭喜你赢了"
)
pen
.
end_fill
()
#结束填充红色
else
:
turtle
.
done
(
)
print
(
"很遗憾你输了"
)
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