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lesson15_test1
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Commit
aecddba5
authored
Jul 29, 2021
by
BellCodeEditor
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diy-test1.py
diy-test1.py
View file @
aecddba5
class
Cat
:
import
pygame
def
__init__
(
self
):
from
pygame
import
locals
self
.
footNum
=
4
# 腿
import
random
self
.
eyeNum
=
2
# 眼睛
self
.
head
=
1
# 头
# 初始化pygame,为使用硬件做准备
self
.
earsNum
=
2
# 耳朵
pygame
.
init
()
self
.
skin
=
"black"
# 创建一个窗口
def
run
(
self
):
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
print
(
"小猫飞快的跑起来"
)
FPSCLOCK
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
def
skill
():
# 背景
??
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
# 头 朝右
role
=
Cat
()
food
=
pygame
.
image
.
load
(
'apple.png'
)
# 食物 苹果
role
.
skill
(
"老鼠"
)
body
=
pygame
.
image
.
load
(
'body.png'
)
# 身体
\ No newline at end of file
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
my_font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
18
)
# 字体
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
apple_x
=
360
# 苹果横坐标
apple_y
=
300
# 苹果纵坐标
setheading
=
"right"
snake_head
=
right
score
=
0
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
setheading
=
'right'
snake_head
=
right
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
'left'
snake_head
=
left
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
setheading
=
'up'
snake_head
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
'down'
snake_head
=
down
# 设置贪吃蛇的头部坐标
if
setheading
==
"right"
:
x
+=
30
elif
setheading
==
"left"
:
x
-=
30
elif
setheading
==
"up"
:
y
-=
30
else
:
y
+=
30
position
.
append
((
x
,
y
))
# 贪吃蛇吃到了苹果
if
x
==
apple_x
and
y
==
apple_y
:
num1
=
random
.
randint
(
1
,
22
)
# 横排第几个格子
num2
=
random
.
randint
(
1
,
16
)
# 竖排第几个格子
apple_x
=
30
*
num1
-
30
# 苹果的x坐标
apple_y
=
30
*
num2
-
30
# 苹果的y坐标
else
:
position
.
pop
(
0
)
# 贪吃蛇撞墙
if
x
<
0
or
x
>
630
or
y
<
0
or
y
>
450
:
exit
()
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇的头画上去
screen
.
blit
(
snake_head
,
position
[
-
1
])
# 将贪吃蛇的身体画上去
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
# 绘制分数
info
=
"Score:"
+
str
(
score
)
text
=
my_font
.
render
(
info
,
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text
,
(
540
,
10
))
# 刷新画面
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
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