Commit e99c26b4 by BellCodeEditor

save project

parent dfb5d1b6
Showing with 37 additions and 0 deletions
class Hero: # 英雄类
def __init__(self, name): # 实例属性
self.name = name
self.level = 1
self.hp = 1
self.attack = 1
self.max_hp = self.hp
def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero): # 玩家英雄
def __init__(self,name, leixing):
super().__init__(name)
self.hp = 1
self.attack = 1
self.leixing = leixing
print("玩家的血量值为"+ name + "创建成功,ili: " + self.leixing)
print("玩家的攻击力为:"+ name + "的血量为: " +str(self.hp) + ", 攻击力为:"
",发的噶为: " +str(self.level))
player = Player("Sans(传说之下)")
print("玩家的血量值为:",player.hp)
print("玩家的攻击力为:",player.attack)
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