Commit d55be415 by BellCodeEditor

save project

parent 0b1f9b90
Showing with 26 additions and 4 deletions
......@@ -15,8 +15,17 @@ class Hero(object):
def combat(self,enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
u=random.randint(1,3)
if u>1:
c=random.randint(1,2)
if c==1:
enemy.hp-=self.attack
info2="击中了,对"+enemy.name+"造成"+str(self.attack)+"点伤害\n"
if c==2:
f=random.randint(2,4)
enemy.hp-=self.attack*f
info2="击中了,我尼玛暴击!对"+enemy.name+"造成"+str(self.attack*f)+"点伤害\n"
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
......@@ -26,6 +35,10 @@ class Hero(object):
info = info1+info2+info3
print(info)
exit()
else:
info2="击中失败"
info=info1+info2
print(info)
class Player(Hero):
def __init__(self,hero_type,name):
......@@ -36,6 +49,12 @@ class Player(Hero):
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
blood=random.randint(20,60)
self.hp=self.hp+blood
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", str(blood),",目前的血量为:",str(self.hp))
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
......@@ -46,10 +65,13 @@ while True:
a=input("选择技能:(1 攻击,2 治疗)")
if a=='q':
exit()
if a=='1':
elif a=='1':
houyi.combat(yase)
if a=='2':
elif a=='2':
houyi.cure()
else:
print("no")
continue
b=random.randint(1,2)
if b==1:
yase.combat(houyi)
......
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