Commit d55be415 by BellCodeEditor

save project

parent 0b1f9b90
Showing with 33 additions and 11 deletions
...@@ -15,17 +15,30 @@ class Hero(object): ...@@ -15,17 +15,30 @@ class Hero(object):
def combat(self,enemy): # 普通攻击 def combat(self,enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," u=random.randint(1,3)
enemy.hp -= self.attack if u>1:
if enemy.hp > 0: c=random.randint(1,2)
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" if c==1:
info = info1+info2+info3 enemy.hp-=self.attack
print(info) info2="击中了,对"+enemy.name+"造成"+str(self.attack)+"点伤害\n"
if c==2:
f=random.randint(2,4)
enemy.hp-=self.attack*f
info2="击中了,我尼玛暴击!对"+enemy.name+"造成"+str(self.attack*f)+"点伤害\n"
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
else: else:
info3 = enemy.name+"阵亡,游戏结束" info2="击中失败"
info = info1+info2+info3 info=info1+info2
print(info) print(info)
exit()
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
...@@ -36,6 +49,12 @@ class Player(Hero): ...@@ -36,6 +49,12 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
blood=random.randint(20,60)
self.hp=self.hp+blood
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", str(blood),",目前的血量为:",str(self.hp))
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
...@@ -46,10 +65,13 @@ while True: ...@@ -46,10 +65,13 @@ while True:
a=input("选择技能:(1 攻击,2 治疗)") a=input("选择技能:(1 攻击,2 治疗)")
if a=='q': if a=='q':
exit() exit()
if a=='1': elif a=='1':
houyi.combat(yase) houyi.combat(yase)
if a=='2': elif a=='2':
houyi.cure() houyi.cure()
else:
print("no")
continue
b=random.randint(1,2) b=random.randint(1,2)
if b==1: if b==1:
yase.combat(houyi) yase.combat(houyi)
......
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