Commit b7e3b20d by BellCodeEditor

save project

parent 9a152a0e
Showing with 39 additions and 22 deletions
class Hero: # 英雄类 import random
def __init__(self, name): # 实例属性
class Hero(object):
def __init__(self, name):
self.name = name self.name = name
self.level = 1 self.level = 1
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗
def combat(self, enemy): # 攻击功能 self.hp = self.hp + 60
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗术,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
if enemy.hp > 0: if enemy.hp < 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit()
else: else:
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit()
class Player(): # 玩家英雄 class Player(Hero):
def __init__(self,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
self.hp = 200 self.hp = 200
self.attack = 50 self.attack = 50
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type = hero_type
print("角色" + self.name + "创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:", self.level, self.hp, self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
...@@ -39,10 +45,21 @@ print(30 * '-') ...@@ -39,10 +45,21 @@ print(30 * '-')
print(' 战斗开始') print(' 战斗开始')
while True: while True:
print("-" * 30) print("-" * 30)
choice = input("请选择释放英雄技能(1攻击/2治疗):") # 玩家攻击
choice = input("请选择释放英雄技能(1攻击/2治疗):")
if choice == "q":
print("游戏结束")
player = Player("后羿") break
print("玩家的血量值为:",player.hp) elif choice == "1":
print("玩家的攻击力为:",player.attack) houyi.combat(yase)
elif choice == "2":
houyi.cure()
else:
print("请重新输入1或者2")
continue
# 敌方攻击
status = random.randint(1, 3)
if status == 1:
yase.cure()
else:
yase.combat(houyi)
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