Commit 7de23a17 by BellCodeEditor

save project

parent 1426dac8
Showing with 20 additions and 1 deletions
import random
class Hero: # 英雄类
def __init__(self, name): # 实例属性
self.name = name
......@@ -37,11 +38,29 @@ class Player(Hero): # 玩家英雄
print("角色属性,血量,攻击力分别为:"+self.type+","+str(self.hp)+","+str(self.attack))
print('-'*30)
print(' 战斗开始')
def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
def cure(self):
b=random.randint(30,60)
self.hp=self.hp+b
if self.hp>self.max_hp:
self.hp==self.max_hp
print(self.name+"使用治疗,血量增加了",60,"目前血量为"+str(self.hp))
houyi = Player("后羿","射手")
hero=Hero("s")
import random
while True:
print("-"*30)
choice=input('请选择攻击/治疗术1/2:')
......
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