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lesson15_3
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Commit
7de23a17
authored
Feb 07, 2023
by
BellCodeEditor
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parent
1426dac8
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with
20 additions
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1 deletions
diy2.py
diy2.py
View file @
7de23a17
import
random
class
Hero
:
# 英雄类
def
__init__
(
self
,
name
):
# 实例属性
self
.
name
=
name
...
...
@@ -37,11 +38,29 @@ class Player(Hero): # 玩家英雄
print
(
"角色属性,血量,攻击力分别为:"
+
self
.
type
+
","
+
str
(
self
.
hp
)
+
","
+
str
(
self
.
attack
))
print
(
'-'
*
30
)
print
(
' 战斗开始'
)
def
combat
(
self
,
enemy
):
# 攻击功能
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
def
cure
(
self
):
b
=
random
.
randint
(
30
,
60
)
self
.
hp
=
self
.
hp
+
b
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
==
self
.
max_hp
print
(
self
.
name
+
"使用治疗,血量增加了"
,
60
,
"目前血量为"
+
str
(
self
.
hp
))
houyi
=
Player
(
"后羿"
,
"射手"
)
hero
=
Hero
(
"s"
)
import
random
while
True
:
print
(
"-"
*
30
)
choice
=
input
(
'请选择攻击/治疗术1/2:'
)
...
...
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