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lesson15_3
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Commit
635f5f97
authored
Jul 03, 2021
by
BellCodeEditor
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parent
1baec700
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Showing
1 changed file
with
52 additions
and
16 deletions
diy2.py
diy2.py
View file @
635f5f97
class
Sans
:
def
__init__
(
self
,
AT
,
HP
,
HUP
,
AUP
,
name
):
def
__init__
(
self
,
AT
,
HP
,
HUP
,
AUP
,
name
,
MP
):
self
.
Level
=
1
self
.
HitPoint
=
HP
self
.
Attack
=
AT
self
.
HitPoint_UpPoint
=
HUP
self
.
Attack_UpPoint
=
AUP
self
.
Name
=
name
self
.
Max_HP
=
MP
def
Level_UP
(
Character
):
Character
.
Level
+=
1
Character
.
HitPoint
+=
0.5
*
Character
.
HitPoint_UpPoint
...
...
@@ -20,7 +20,7 @@ class Sans:
DataC
=
'现在'
+
str
(
diren
.
Name
)
+
'有'
+
str
(
diren
.
HitPoint
)
+
'滴血.'
if
diren
.
HitPoint
>=
0
:
print
(
DataA
+
DataB
+
DataC
)
else
:
if
diren
.
HitPoint
<=
0
:
print
(
str
(
diren
.
Name
)
+
'阵亡,游戏结束'
)
exit
()
...
...
@@ -30,17 +30,53 @@ class Sans:
Hero
.
Name
+
'的攻击'
+
str
(
Hero
.
Attack
)
+
'
\n
'
+
Hero
.
Name
+
'的血量成长点'
+
str
(
Hero
.
HitPoint_UpPoint
)
+
'
\n
'
+
Hero
.
Name
+
'的攻击成长点'
+
str
(
Hero
.
Attack_UpPoint
)
+
'
\n
'
)
def
cure
(
plus
):
plus
.
HitPoint
+=
40
class
Sanses
(
Sans
):
def
__init__
(
self
,
AT
,
HP
,
HUP
,
AUP
,
name
,
HERO_TYPE
):
super
()
.
__init__
(
AT
,
HP
,
HUP
,
AUP
,
name
,
HERO_TYPE
)
self
.
HERO_TYPE_1
+=
HERO_TYPE
Outer
=
Sans
(
30
,
50
,
20
,
20
,
'Outer!Sans'
)
Mudder
=
Sans
(
20
,
40
,
18
,
16
,
'Mudder!Sans'
)
Outer
.
combat
(
Mudder
)
Mudder
.
Data_Check
()
Mudder
.
Level_UP
()
Mudder
.
combat
(
Outer
)
Sins
=
Sanses
(
1
,
1
,
1
,
1
,
'a'
,
111
)
\ No newline at end of file
def
__init__
(
self
,
AT
,
HP
,
HUP
,
AUP
,
name
):
super
()
.
__init__
(
AT
,
HP
,
HUP
,
AUP
,
name
)
Outer
=
Sans
(
30
,
200
,
20
,
20
,
'Outer!Sans'
,
200
)
Mudder
=
Sans
(
20
,
350
,
18
,
16
,
'Mudder!Sans'
,
350
)
while
True
:
choose
=
input
(
'P1选英雄(Outer/Mudder):'
)
if
choose
==
'Outer'
:
Player1
=
Outer
break
if
choose
==
'Mudder'
:
Player1
=
Mudder
break
else
:
print
(
'请重新选择'
)
continue
while
True
:
choose1
=
input
(
'P2选英雄(Outer/Mudder):'
)
if
choose1
==
'Outer'
:
Player2
=
Outer
break
if
choose1
==
'Mudder'
:
Player2
=
Mudder
break
else
:
print
(
'请重新选择'
)
continue
while
True
:
a
=
input
(
'请行动(1·治疗/2·攻击):'
)
if
a
==
'1'
:
Player1
.
cure
()
if
Player1
.
HitPoint
>=
Player1
.
Max_HP
:
Player1
.
HitPoint
=
Player1
.
Max_HP
if
a
==
'2'
:
Player1
.
combat
(
Player2
)
b
=
input
(
'请行动(1·治疗/2·攻击):'
)
if
b
==
'1'
:
Player2
.
cure
()
if
Player2
.
HitPoint
>=
Player2
.
Max_HP
:
Player2
.
HitPoint
=
Player2
.
Max_HP
if
a
==
'2'
:
Player2
.
combat
(
Player1
)
\ No newline at end of file
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