Commit 61f84485 by BellCodeEditor

save project

parent dfd025ad
Showing with 13 additions and 7 deletions
...@@ -5,8 +5,6 @@ class Hero: # 英雄类 ...@@ -5,8 +5,6 @@ class Hero: # 英雄类
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def combat(self, enemy): # 攻击功能 def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
...@@ -20,13 +18,21 @@ class Hero: # 英雄类 ...@@ -20,13 +18,21 @@ class Hero: # 英雄类
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit() exit()
class Player(): # 玩家英雄 class Player(): # 玩家英雄
def __init__(self,name): def __init__(self,name):
??? self.level=1
self.name=name
self.hp=200
self.attack=50
class player(hero):
def_init(self,name)
super().__init__(name)
#self.lever=1
self.hp=200
self.hero_typ=hero_typ
print("角色"+self.name+"创建成功,英雄类型为:"self.hero_typ)
print("当前等级 血量 攻击力分别为:",self.level,self.hp,self.attack)
player = Player("后羿") player = Player("后羿")
print("玩家的血量值为:",player.hp) print("玩家的血量值为:",player.hp)
print("玩家的攻击力为:",player.attack) print("玩家的攻击力为:",player.attack)
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