Commit 5245ece9 by BellCodeEditor

save project

parent 7f18c89d
Showing with 8 additions and 6 deletions
...@@ -5,6 +5,8 @@ class Hero: # 英雄类 ...@@ -5,6 +5,8 @@ class Hero: # 英雄类
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def combat(self, enemy): # 攻击功能 def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
...@@ -18,16 +20,16 @@ class Hero: # 英雄类 ...@@ -18,16 +20,16 @@ class Hero: # 英雄类
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit() exit()
class Player(Hero): # 玩家英雄 class Player(Hero): # 玩家英雄
def __init__(self,name): def __init__(self,name,hero_type):
super().__init__(name) super().__init__(name)
self.hp = 200 self.hp = 200
self.attack = 50 self.attack = 50
print("角色"+self.name+"创建成功,英雄类型为:射手") print("英雄职业为:",hero_type)
print("当前等级,血量,攻击力分别为:"+self.level,str(),self.attack) print("血量,等级,攻击力:",self.hp,self.level,self.attack)
yase=Hero("垭瑟") yase=Hero("垭瑟")
houyi = Player("后羿") houyi = Player("后羿","射手")
print("玩家的血量值为:",houyi.hp) print("玩家的血量值为:",houyi.hp)
print("玩家的攻击力为:",houyi.attack) print("玩家的攻击力为:",houyi.attack)
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