Commit 40029324 by BellCodeEditor

save project

parent cbf66033
Showing with 37 additions and 21 deletions
class Hero: # 英雄类 class Hero(object):
def __init__(self, name): # 实例属性 def __init__(self, name):
self.name = name self.name = name
self.level = 1 self.level = 1
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗
def combat(self, enemy): # 攻击功能 self.hp = self.hp + 60
info1 = self.name+"对"+enemy.name+"发起进攻," if self.hp > self.max_hp:
info2 = "造成"+str(self.attack)+"点伤害," self.hp = self.max_hp
print(self.name + "使用了治疗,血量增加:", 60, ",目前的血量为:", self.hp)
def combat(self, enemy): # 攻击
info1 = self.name + "对" + enemy.name + "发起进攻,"
info2 = "造成" + str(self.attack) + "点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
if enemy.hp > 0: if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name + "还剩下" + str(enemy.hp) + "血量"
info = info1+info2+info3 info = info1 + info2 + info3
print(info) print(info)
else: else:
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name + "阵亡,游戏结束"
info = info1+info2+info3 info = info1 + info2 + info3
print(info) print(info)
exit() exit()
class Player(): # 玩家英雄 class Player(Hero):
def __init__(self,name): def __init__(self, hero_type, name):
??? super().__init__(name)
self.hp = 200
self.attack = 50
player = Player("后羿") self.max_hp = self.hp
print("玩家的血量值为:",player.hp) self.hero_type = hero_type
print("玩家的攻击力为:",player.attack) print("角色" + self.name + "创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:", self.level, self.hp, self.attack)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
houyi.combat(yase)
yase.combat(houyi)
houyi.cure()
yase.cure()
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