Commit 11ac03ee by BellCodeEditor

save project

parent ff555013
Showing with 23 additions and 13 deletions
class Hero: # 英雄类 class Hero(object):
def __init__(self, name): # 实例属性 def __init__(self, name):
self.name = name self.name = name
self.level = 1 self.level = 1
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗
self.hp += 60
if self.hp:
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 攻击功能 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
...@@ -20,16 +25,20 @@ class Hero: # 英雄类 ...@@ -20,16 +25,20 @@ class Hero: # 英雄类
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit() exit()
class Player(Hero): # 玩家英雄 class Player(Hero):
def __init__(self,name,type): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
self.hp = 999999999 self.hp = 200
self.attack = 99999999 self.attack = 50
self.type = type self.max_hp = self.hp
print("英雄类型"+self.type+",英雄英雄"+self.name) self.hero_type = hero_type
print("玩家的血量值为:",self.hp) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("玩家的攻击力为:",self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
player = Player("后羿","射手")
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
houyi.combat(yase)
yase.combat(houyi)
houyi.cure()
yase.cure()
\ No newline at end of file
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