Commit 0c332618 by BellCodeEditor

save project

parent 6a057702
Showing with 12 additions and 5 deletions
...@@ -11,7 +11,7 @@ class Hero: # 英雄类 ...@@ -11,7 +11,7 @@ class Hero: # 英雄类
if self.hp>self.max_hp: if self.hp>self.max_hp:
self,hp = self.max_hp self,hp = self.max_hp
print(self.name + "使用了治疗,血量增加:",60,",目前血量:",self.hp) print(self.name + "使用了治疗,血量增加:",60,",目前血量:",self.hp)
def combat(self, enemy): # 攻击功能 def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
...@@ -29,7 +29,7 @@ class Hero: # 英雄类 ...@@ -29,7 +29,7 @@ class Hero: # 英雄类
class Player(Hero): # 玩家英雄 class Player(Hero): # 玩家英雄
def __init__(self,name,Hero_type): def __init__(self,name,Hero_type):
super(player,self)).__init__(name) super(player,self).__init__(name)
self.hp = 200 self.hp = 200
self.attack = 50 self.attack = 50
self.Hero_type = Hero_type self.Hero_type = Hero_type
...@@ -39,6 +39,13 @@ class Player(Hero): # 玩家英雄 ...@@ -39,6 +39,13 @@ class Player(Hero): # 玩家英雄
player = Player("后羿") houyi = Player("射手","后羿")
print("玩家的血量值为:",player.hp) yase = Hero("亚瑟")
print("玩家的攻击力为:",player.attack) print(30*"-")
print("战斗开始")
while True:
print("")
chice = input("请选择释放英雄技能(攻击/治疗)")
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