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lesson15_3
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Commit
0c332618
authored
Jan 17, 2022
by
BellCodeEditor
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parent
6a057702
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Showing
1 changed file
with
12 additions
and
5 deletions
diy2.py
diy2.py
View file @
0c332618
...
@@ -11,7 +11,7 @@ class Hero: # 英雄类
...
@@ -11,7 +11,7 @@ class Hero: # 英雄类
if
self
.
hp
>
self
.
max_hp
:
if
self
.
hp
>
self
.
max_hp
:
self
,
hp
=
self
.
max_hp
self
,
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前血量:"
,
self
.
hp
)
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前血量:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 攻击功能
def
combat
(
self
,
enemy
):
# 攻击功能
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
...
@@ -29,7 +29,7 @@ class Hero: # 英雄类
...
@@ -29,7 +29,7 @@ class Hero: # 英雄类
class
Player
(
Hero
):
# 玩家英雄
class
Player
(
Hero
):
# 玩家英雄
def
__init__
(
self
,
name
,
Hero_type
):
def
__init__
(
self
,
name
,
Hero_type
):
super
(
player
,
self
)
)
.
__init__
(
name
)
super
(
player
,
self
)
.
__init__
(
name
)
self
.
hp
=
200
self
.
hp
=
200
self
.
attack
=
50
self
.
attack
=
50
self
.
Hero_type
=
Hero_type
self
.
Hero_type
=
Hero_type
...
@@ -39,6 +39,13 @@ class Player(Hero): # 玩家英雄
...
@@ -39,6 +39,13 @@ class Player(Hero): # 玩家英雄
player
=
Player
(
"后羿"
)
houyi
=
Player
(
"射手"
,
"后羿"
)
print
(
"玩家的血量值为:"
,
player
.
hp
)
yase
=
Hero
(
"亚瑟"
)
print
(
"玩家的攻击力为:"
,
player
.
attack
)
print
(
30
*
"-"
)
print
(
"战斗开始"
)
while
True
:
print
(
""
)
chice
=
input
(
"请选择释放英雄技能(攻击/治疗)"
)
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