Commit 0b1f9b90 by BellCodeEditor

save project

parent e42fd3c0
Showing with 88 additions and 15 deletions
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
self.hp=self.hp+60
if self.hp>self.max_hp:
self.hp=sel.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print("-"*30)
print(" Game Starting")
while True:
print('-'*30)
a=input("选择技能:(1 攻击,2 治疗)")
if a=='1':
houyi.combat("yase")
if a=='2':
houyi.cure()
\ No newline at end of file
class Hero: # 英雄类 import random
def __init__(self, name): # 实例属性 class Hero(object):
def __init__(self, name):
self.name = name self.name = name
self.level = 1 self.level = 1
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗
self.hp=self.hp+60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self,enemy): # 普通攻击
def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
...@@ -20,17 +26,33 @@ class Hero: # 英雄类 ...@@ -20,17 +26,33 @@ class Hero: # 英雄类
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit() exit()
class Player(Hero): # 玩家英雄 class Player(Hero):
def __init__(self,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
self.hp=200 self.hp = 200
self.attack=50 self.attack = 50
print("玩家的血量值为:",self.hp) self.max_hp = self.hp
print("玩家的攻击力为:",self.attack) self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
player = Player("后羿")
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print("-"*30)
print(" Game Starting")
while True:
print('-'*30)
a=input("选择技能:(1 攻击,2 治疗)")
if a=='q':
exit()
if a=='1':
houyi.combat(yase)
if a=='2':
houyi.cure()
b=random.randint(1,2)
if b==1:
yase.combat(houyi)
if b==2:
yase.cure()
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment