Commit f86a5d57 by BellCodeEditor

auto save

parent ce44dbd8
Showing with 27 additions and 27 deletions
class Hero: # 英雄 # 英雄角色
def __init__(self, name): # 实例属性 class Hero(object):
self.name = name def __init__(self, name):
self.level = 1 self.level = 1
self.hp = 250 self.hp = 3500
self.attack = 40 self.attack = 388
self.max_hp = self.hp self.name = name
def combat(self, enemy): # 攻击功能 def combat(self,enemy): # 攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
if enemy.hp > 0: info1 = self.name + '对' + enemy.name + '发起攻击,'
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info2 = '造成' + str(self.attack) + '真实伤害,'
info = info1+info2+info3 if enemy.hp < 0:
print(info) info3 = enemy.name + '阵亡'
else: else:
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name + '还剩下' + str(enemy.hp) + '点生命值'
info = info1+info2+info3 print(info1 + info2 + info3)
print(info)
exit()
class Player(): # 玩家英雄 class qwert(Hero):
def __init__(self,name): def __init__(self,name,hero_type):
??? super(qwert,self).__init__(name)
self.hp = 3000
self.attack = 488
player = Player("后羿") self.hero_type=hero_type
print("玩家的血量值为:",player.hp) print("角色"+self.name+"创建成功,英雄类型为:",self.hero_type)
print("玩家的攻击力为:",player.attack) print("等级,血量,攻击力为:",self.level,self.hp,self.attack)
houyi=qwert("后羿","射手")
yase=Hero("垭瑟")
#yase.combat(houyi)
#houyi.combat(yase)
#yase.combat(houyi)
\ No newline at end of file
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