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lesson15_2_1
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Commit
ae85a6a9
authored
Oct 26, 2024
by
BellCodeEditor
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9d1d456f
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with
22 additions
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24 deletions
diy2.py
diy2.py
View file @
ae85a6a9
class
Hero
:
# 英雄
类
def
__init__
(
self
,
name
):
# 实例属性
self
.
name
=
name
# 英雄角色
类
class
Hero
(
object
):
def
__init__
(
self
,
name
):
self
.
level
=
1
self
.
hp
=
2
5
0
self
.
hp
=
2
0
0
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
self
.
name
=
name
def
combat
(
self
,
enemy
):
# 攻击功能
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
def
combat
(
self
,
enemy
):
# 攻击
enemy
.
hp
-=
self
.
attack
info1
=
self
.
name
+
'对'
+
enemy
.
name
+
'发起攻击,'
info2
=
'造成'
+
str
(
self
.
attack
)
+
'真实伤害,'
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
info3
=
enemy
.
name
+
'还剩下'
+
str
(
enemy
.
hp
)
+
'点生命值'
print
(
info1
+
info2
+
info3
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
info3
=
enemy
.
name
+
'阵亡'
print
(
info3
)
exit
()
class
Player
():
# 玩家英雄
def
__init__
(
self
,
name
):
???
player
=
Player
(
"后羿"
)
print
(
"玩家的血量值为:"
,
player
.
hp
)
print
(
"玩家的攻击力为:"
,
player
.
attack
)
class
Player
(
Hero
):
def
__init__
(
self
,
name
,
hero_type
):
super
(
Player
,
self
)
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级,血量,攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
houyi
=
Player
(
"后羿"
,
"射手"
)
yase
=
Hero
(
"垭瑟"
)
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