Commit a83a7b19 by BellCodeEditor

save project

parent ce44dbd8
Showing with 22 additions and 25 deletions
class Hero: # 英雄类 class Hero(object):
def __init__(self, name): # 实例属性 def __init__(self, name):
self.name = name
self.level = 1 self.level = 1
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.name = name
def combat(self, enemy): # 攻击功能 def combat(self,enemy): # 攻击
info1 = self.name+"对"+enemy.name+"发起进攻," enemy.hp-=self.attack
info2 = "造成"+str(self.attack)+"点伤害," infor1=self.name+'对'+enemy.name+'发起进攻,'
enemy.hp -= self.attack infor2='造成了'+str(self.attack)+'伤害'
if enemy.hp > 0: infor3=enemy.name+'还剩下'+str(enemy.hp)+'血量'
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" if enemy.hp>0:
info = info1+info2+info3 info=infor1+infor2+infor3
print(info) print(infor1+infor2+infor3)
else: else:
info3 = enemy.name+"阵亡,游戏结束" info=infor1+infor2+infor3+enemy.name+'阵亡'
info = info1+info2+info3 print('游戏结束')
print(info)
exit() exit()
class Player(Hero):
class Player(): # 玩家英雄
def __init__(self,name): def __init__(self,name):
??? super().__init__(name)
self.hp = 200
self.attack =4000000000000
player = Player("后羿") print('玩家血量为:',player.hp)
print("玩家的血量值为:",player.hp) print('玩家攻击力为:',player.attack)
print("玩家的攻击力为:",player.attack) # yase = Hero("垭瑟")
# houyi= Hero("后羿")
# yase.combat(houyi)
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