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lesson15_2_1
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Commit
a83a7b19
authored
Nov 07, 2021
by
BellCodeEditor
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ce44dbd8
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with
22 additions
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25 deletions
diy2.py
diy2.py
View file @
a83a7b19
class
Hero
:
# 英雄类
class
Hero
(
object
):
def
__init__
(
self
,
name
):
# 实例属性
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
level
=
1
self
.
level
=
1
self
.
hp
=
250
self
.
hp
=
250
self
.
attack
=
40
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
self
.
name
=
name
def
combat
(
self
,
enemy
):
# 攻击功能
def
combat
(
self
,
enemy
):
# 攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
enemy
.
hp
-=
self
.
attack
info
2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
info
r1
=
self
.
name
+
'对'
+
enemy
.
name
+
'发起进攻,'
enemy
.
hp
-=
self
.
attack
infor2
=
'造成了'
+
str
(
self
.
attack
)
+
'伤害'
i
f
enemy
.
hp
>
0
:
i
nfor3
=
enemy
.
name
+
'还剩下'
+
str
(
enemy
.
hp
)
+
'血量'
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
if
enemy
.
hp
>
0
:
info
=
info1
+
info2
+
info
3
info
=
infor1
+
infor2
+
infor
3
print
(
info
)
print
(
info
r1
+
infor2
+
infor3
)
else
:
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
infor1
+
infor2
+
infor3
+
enemy
.
name
+
'阵亡'
info
=
info1
+
info2
+
info3
print
(
'游戏结束'
)
print
(
info
)
exit
()
exit
()
class
Player
(
Hero
):
class
Player
():
# 玩家英雄
def
__init__
(
self
,
name
):
def
__init__
(
self
,
name
):
???
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
4000000000000
player
=
Player
(
"后羿"
)
print
(
'玩家血量为:'
,
player
.
hp
)
print
(
"玩家的血量值为:"
,
player
.
hp
)
print
(
'玩家攻击力为:'
,
player
.
attack
)
print
(
"玩家的攻击力为:"
,
player
.
attack
)
# yase = Hero("垭瑟")
# houyi= Hero("后羿")
# yase.combat(houyi)
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