Commit 650c38cc by BellCodeEditor

save project

parent ce44dbd8
Showing with 34 additions and 26 deletions
class Hero: # 英雄类
def __init__(self, name): # 实例属性
class Hero:
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(): # 玩家英雄
def combat(self, enemy): # 普通攻击
info1 = self.name + "对" + enemy.name + "发起进攻,"
info2 = "造成" + str(self.attack) + "点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name + "还剩下" + str(enemy.hp) + "血量"
info = info1 + info2 + info3
print(info)
else:
info3 = enemy.name + "阵亡,游戏结束"
info = info1 + info2 + info3
print(info)
exit()
# 创建玩家类Player放入参数Hero
class Player(Hero):
# 创建__init__()函数方法并放入参数self,name
def __init__(self,name):
???
player = Player("后羿")
print("玩家的血量值为:",player.hp)
print("玩家的攻击力为:",player.attack)
# 使用super()函数继承父类方法__init__()并放入参数name
super().__init__(name)
# 重写英雄血量200
self.hp = 200
# 重写英雄攻击力50
self.attack = 50
# 创建玩家角色后羿
houyi=Player("后羿")
# 打印玩家血量
print(houyi.hp)
# 打印玩家攻击力
print(houyi.attack)
\ No newline at end of file
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