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lesson15_2_1
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Commit
53ded77f
authored
May 22, 2021
by
BellCodeEditor
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ce44dbd8
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1 changed file
with
28 additions
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26 deletions
diy2.py
diy2.py
View file @
53ded77f
class
Hero
:
# 英雄类
def
__init__
(
self
,
name
):
# 实例属性
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
def
combat
(
self
,
enemy
):
# 攻击功能
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
class
Hero
:
def
__init__
(
self
,
name
):
self
.
level
=
1
self
.
name
=
name
self
.
hp
=
250
self
.
attack
=
40
# attack:攻击
def
combat
(
self
,
enemy
):
info1
=
self
.
name
+
'攻击了'
+
enemy
.
name
+
'。'
info2
=
enemy
.
name
+
'受到了'
+
str
(
self
.
attack
)
+
'点攻击。'
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
'还剩'
+
str
(
enemy
.
hp
)
+
'滴血。'
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
info3
=
enemy
+
'阵亡了。'
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
class
Player
(
):
# 玩家英雄
class
Player
(
Hero
):
def
__init__
(
self
,
name
):
???
player
=
Player
(
"后羿"
)
print
(
"玩家的血量值为:"
,
player
.
hp
)
print
(
"玩家的攻击力为:"
,
player
.
attack
)
super
()
.
__init__
(
name
)
self
.
hp
=
190
self
.
attack
=
70
player
=
Player
(
'后羿'
)
print
(
player
.
attack
)
print
(
player
.
hp
)
#yase = Hero('亚瑟')
#houyi = Hero('后羿')
#yase.combat(houyi)
\ No newline at end of file
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