Commit 3e66eed6 by BellCodeEditor

save project

parent 3a00df6e
Showing with 12 additions and 2 deletions
...@@ -5,6 +5,12 @@ class Hero: # 英雄类 ...@@ -5,6 +5,12 @@ class Hero: # 英雄类
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def cure(self):
self.hp=self.hp+60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗术,血量增加:",60,",目前的血量为:",self.hp)
def combat(self, enemy): # 攻击功能 def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -26,9 +32,13 @@ class Player(Hero): # 玩家英雄 ...@@ -26,9 +32,13 @@ class Player(Hero): # 玩家英雄
super(Player,self).__init__(name) super(Player,self).__init__(name)
self.hp=200 self.hp=200
self.attack=50 self.attack=50
self.hero_type=hero_type self.hero_type=hero_type
print(self.name+"类型为:"+self.hero_type) print(self.name+"类型为:"+self.hero_type)
print(self.level,self.hp,self.attack) print(self.level,self.hp,self.attack)
houyi = Player("后羿","射手") houyi = Player("后羿","射手")
yase=Hero("亚瑟") yase=Hero("亚瑟")
houyi.combat(yase)
yase.combat(houyi)
houyi.cure()
yase.cure()
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment