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lesson15_1
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Commit
b707f655
authored
Mar 23, 2024
by
BellCodeEditor
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parent
f795e0d4
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1 changed file
with
27 additions
and
12 deletions
diy1.py
diy1.py
View file @
b707f655
# 英雄角色类
class
Hero
:
class
Hero
:
def
__init__
(
self
,
name
):
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
level
=
1
self
.
level
=
1
self
.
hp
=
30
0
self
.
hp
=
25
0
self
.
attack
=
10
0
self
.
attack
=
4
0
self
.
name
=
name
self
.
max_hp
=
self
.
hp
def
combat
(
self
,
enemy
):
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
enemy
.
hp
-=
self
.
attack
...
@@ -14,10 +14,25 @@ class Hero:
...
@@ -14,10 +14,25 @@ class Hero:
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
else
:
else
:
info3
=
enemy
.
name
+
"
嘎了
"
info3
=
enemy
.
name
+
"
阵亡,游戏结束
"
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
exit
()
exit
()
lixin
=
Hero
(
"李信"
)
# 创建玩家类Player放入参数Hero
houyi
=
Hero
(
"后羿"
)
class
Player
(
Hero
):
lixin
.
combat
(
houyi
)
# 创建__init__()函数方法并放入参数self,name
\ No newline at end of file
def
__init__
(
self
,
name
):
# 使用super()函数继承父类方法__init__()并放入参数name
super
()
.
__init__
(
name
)
# 重写英雄血量200
self
.
hp
=
200
# 重写英雄攻击力50
self
.
attack
=
50
# 创建玩家角色后羿
houyi
=
Player
(
"后羿"
)
# 打印玩家血量
print
(
houyi
.
hp
)
# 打印玩家攻击力
print
(
houyi
.
attack
)
\ No newline at end of file
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