Commit 98a7c034 by BellCodeEditor

auto save

parent 9a581ef4
import socket
s = socket.socket()
host = '127.0.0.23'
post = 12345
s.connect((host,post))
send_data = input('请输入要发送的数据:')
s.send(send_data.encode())
recvData = s.recv(1024).decode()
print('接收到的数据为:',recvData)
s.close()
\ No newline at end of file
import socket
s = socket.socket()
host = 'Y0005'
post = 12345
s.connect((host,post))
send_data = input('请输入要发送的数据:')
s.send(send_data.encode())
recvData = s.recv(1024).decode()
print('接收到的数据为:',recvData)
s.close()
import socket
s = socket.socket()
host = '192.168.110.76'
post = 8080
s.connect((host,post))
send_data = input('请输入要发送的数据:')
s.send(send_data.encode())
recvData = s.recv(1024).decode()
print('接收到的数据为:',recvData)
s.close()
\ No newline at end of file
...@@ -3,12 +3,32 @@ class Hero(object): ...@@ -3,12 +3,32 @@ class Hero(object):
def __init__(self, name): def __init__(self, name):
self.level = 1 self.level = 1
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 20
self.name = name self.name = name
def combat(): # 攻击 def combat(self,enemy): # 攻击
??? enemy.hp -= self.attack
info1 = self.name +'对'+enemy.name+'发动攻击,'
info2 = '造成' + str(self.attack)+'点伤害,'
if enemy.hp > 0:
info3 = '还剩下'+str(enemy.hp)+'点血量,可以战斗到底!!'
info = info1+info2+info3
print(info)
else:
info3 = '英雄血量小于等于0 英雄以阵亡~'
info = info1+info2+info3
print(info)
exit()
#玩家类
class Player(Hero):
def __init__(self,name,hero_type):
super().__init__(name)
self.hp = 200
self.attack = 40
self.hero_type= hero_type
print(self.name,'创建成功英雄的类型是:',self.hero_type)
print('当前英雄的等级、血量、攻击力分别是:',self.level ,self.hp ,self.attack)
yase = Hero("垭瑟") yase = Hero("垭瑟")
houyi= Hero("后羿") houyi= Player("后羿",'射手')
yase.combat(houyi) # yase.combat(houyi)
\ No newline at end of file # houyi.combat(yase)
\ No newline at end of file
import socket
while True:
s = socket.socket(socket.AF_INET,socket.SOCK_DGRAM)
data = input('请输入:')
s.sendto(data.encode(),('192.168.110.76',8888))
info = s.recv(1024).decode()
s.close()
\ No newline at end of file
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