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lesson15_1
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Commit
2b04c20d
authored
Oct 23, 2021
by
BellCodeEditor
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diy1.py
diy1.py
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2b04c20d
# 英雄角色类
# 英雄角色类
class
Hero
(
object
):
class
Hero
(
object
):
def
__init__
(
self
,
name
):
def
__init__
(
self
,
name
,
ElementalCriticalHit
,
Elementalcriticaldamage
,
kill
,
killer
):
self
.
level
=
1
self
.
level
=
1
self
.
hp
=
250
self
.
hp
=
250
self
.
attack
=
40
self
.
attack
=
40
self
.
name
=
name
self
.
name
=
name
self
.
ElementalCriticalHit
=
ElementalCriticalHit
self
.
Elementalcriticaldamage
=
Elementalcriticaldamage
self
.
kill
=
killer
self
.
killer
=
killer
def
ElementalCriticalHit
(
self
,
enemy
):
enemy
.
hp
-=
self
.
killer
info1
=
self
.
name
+
'对'
+
enemy
.
name
+
'使用了'
+
self
.
kill
info2
=
'造成'
+
str
(
self
.
killer
)
+
'点伤害'
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
'还剩下'
+
str
(
enemy
.
hp
)
+
'血量'
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
'阵亡,游戏结束'
info
=
info1
+
info2
+
info3
print
(
info
)
def
combat
():
# 攻击
def
ElementalWarfareTechnology
(
self
,
enemy
):
???
enemy
.
hp
-=
self
.
killer
info1
=
self
.
name
+
'对'
+
enemy
.
name
+
'使用了'
+
self
.
kill
yase
=
Hero
(
"垭瑟"
)
info2
=
'造成'
+
str
(
self
.
killer
)
+
'点伤害'
houyi
=
Hero
(
"后羿"
)
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
'还剩下'
+
str
(
enemy
.
hp
)
+
'血量'
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
'阵亡,游戏结束'
info
=
info1
+
info2
+
info3
print
(
info
)
def
combat
(
self
,
enemy
):
# 攻击
enemy
.
hp
-=
self
.
attack
info1
=
self
.
name
+
'对'
+
enemy
.
name
+
'使用了'
+
'普攻'
info2
=
'造成'
+
str
(
self
.
attack
)
+
'点伤害'
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
'还剩下'
+
str
(
enemy
.
hp
)
+
'血量'
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
'阵亡,游戏结束'
info
=
info1
+
info2
+
info3
print
(
info
)
yase
=
Hero
(
"钟离"
,
'天动万象'
,
120
,
'岩脊'
,
50
)
houyi
=
Hero
(
"丘丘人"
,
'连击'
,
50
,
'重击'
,
20
)
yase
.
ElementalCriticalHit
(
houyi
)
yase
.
ElementalWarfareTechnology
(
houyi
)
yase
.
combat
(
houyi
)
yase
.
combat
(
houyi
)
\ No newline at end of file
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