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lesson15_1
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Commit
1f6e008b
authored
Mar 23, 2024
by
BellCodeEditor
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31 additions
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17 deletions
diy1.py
diy1.py
View file @
1f6e008b
# 英雄角色类
# 英雄角色类
class
Hero
(
object
):
class
Hero
:
def
__init__
(
self
,
name
):
def
__init__
(
self
,
name
):
self
.
level
=
1
self
.
hp
=
3500
self
.
attack
=
388
self
.
name
=
name
self
.
name
=
name
self
.
level
=
1
def
combat
(
self
,
enemy
):
# 攻击
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
enemy
.
hp
-=
self
.
attack
i
nfo1
=
self
.
name
+
'对'
+
enemy
.
name
+
'发起攻击,'
i
f
enemy
.
hp
>
0
:
info2
=
'造成'
+
str
(
self
.
attack
)
+
'真实伤害,'
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
if
enemy
.
hp
<
0
:
info
=
info1
+
info2
+
info3
info3
=
enemy
.
name
+
'阵亡'
print
(
info
)
else
:
else
:
info3
=
enemy
.
name
+
'还剩下'
+
str
(
enemy
.
hp
)
+
'点生命值'
info3
=
enemy
.
name
+
"阵亡,游戏结束"
print
(
info1
+
info2
+
info3
)
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
# 创建玩家类Player放入参数Hero
yase
=
Hero
(
"垭瑟"
)
# 创建玩家类Player放入参数Hero
houyi
=
Hero
(
"后羿"
)
class
Player
(
Hero
):
yase
.
combat
(
houyi
)
# 创建__init__()函数方法并放入参数self,name,hero_type
\ No newline at end of file
def
__init__
(
self
,
name
,
hero
,
type
):
super
()
__init__
(
name
)
self
.
hp
=
2000
self
.
attack
=
500
self
.
hero_type
=
hero_type
print
(
self
.
name
+
"创建成功"
)
print
(
"等级,血量,攻击"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
houyi
=
Player
(
"后羿"
)
yase
=
Hero
(
"亚瑟"
)
print
(
houyi
.
hp
)
print
(
houyi
.
attack
)
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