Commit 1f6e008b by BellCodeEditor

save project

parent 7bf4cc5f
Showing with 31 additions and 17 deletions
# 英雄角色类 # 英雄角色类
class Hero(object): class Hero:
def __init__(self, name): def __init__(self, name):
self.level = 1
self.hp = 3500
self.attack = 388
self.name = name self.name = name
self.level = 1
def combat(self,enemy): # 攻击 self.hp = 250
self.attack = 40
self.max_hp = self.hp
def combat(self, enemy): # 普通攻击
info1 = self.name + "对" + enemy.name + "发起进攻,"
info2 = "造成" + str(self.attack) + "点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
info1 = self.name + '对' + enemy.name + '发起攻击,' if enemy.hp > 0:
info2 = '造成' + str(self.attack) + '真实伤害,' info3 = enemy.name + "还剩下" + str(enemy.hp) + "血量"
if enemy.hp < 0: info = info1 + info2 + info3
info3 = enemy.name + '阵亡' print(info)
else: else:
info3 = enemy.name + '还剩下' + str(enemy.hp) + '点生命值' info3 = enemy.name + "阵亡,游戏结束"
print(info1 + info2 + info3) info = info1 + info2 + info3
print(info)
exit()
# 创建玩家类Player放入参数Hero
yase = Hero("垭瑟") # 创建玩家类Player放入参数Hero
houyi= Hero("后羿") class Player(Hero):
yase.combat(houyi) # 创建__init__()函数方法并放入参数self,name,hero_type
\ No newline at end of file def __init__(self,name,hero,type):
super()__init__(name)
self.hp=2000
self.attack=500
self.hero_type=hero_type
print(self.name+"创建成功")
print("等级,血量,攻击"self.level,self.hp,self.attack)
houyi=Player("后羿")
yase=Hero("亚瑟")
print(houyi.hp)
print(houyi.attack)
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