Commit 03497e75 by BellCodeEditor

save project

parent 1f6e008b
Showing with 11 additions and 36 deletions
# 英雄角色类
class Hero:
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def combat(self, enemy): # 普通攻击
info1 = self.name + "对" + enemy.name + "发起进攻,"
info2 = "造成" + str(self.attack) + "点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name + "还剩下" + str(enemy.hp) + "血量"
info = info1 + info2 + info3
print(info)
else:
info3 = enemy.name + "阵亡,游戏结束"
info = info1 + info2 + info3
print(info)
exit()
# 创建玩家类Player放入参数Hero
import time
start=time.time()
print(start)
list1 = []
for a in range(0, 1000):
for b in range(0, 1000):
list1.insert(0, 0)
end=time.time()
print(end)
print(end-start)
# 创建玩家类Player放入参数Hero
class Player(Hero):
# 创建__init__()函数方法并放入参数self,name,hero_type
def __init__(self,name,hero,type):
super()__init__(name)
self.hp=2000
self.attack=500
self.hero_type=hero_type
print(self.name+"创建成功")
print("等级,血量,攻击"self.level,self.hp,self.attack)
houyi=Player("后羿")
yase=Hero("亚瑟")
print(houyi.hp)
print(houyi.attack)
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