Commit 85120b52 by BellCodeEditor

save project

parent aa308d13
Showing with 56 additions and 28 deletions
class Hero:
class Hero:
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,name):
super().__init__(name)
self.hp = 200
self.attack = 50
player = Player("后羿")
print("玩家的血量值为:",player.hp)
print("玩家的攻击力为:",player.attack)
class Hero: class Hero:
class Hero: class Hero:
def __init__(self, name): def __init__(self, name):
self.name = name
self.level = 1 self.level = 1
self.name = name # name:名字 self.hp = 250
self.attack = 20 # name:名字 self.attack = 40
self.hp = 250 # name:名字 self.max_hp = self.hp
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
if enemy.hp > 0: if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
else: else:
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit() exit()
class Player(Hero):
#houyi = Hero("后羿") def __init__(self,name):
#yase = Hero("yase") super().__init__(name)
#yase.combat(houyi)
class player(Hero):
def.__init__(self,name)
super()__init__(name)
self.hp = 200 self.hp = 200
self.attack = 50 self.attack = 50
player = Player("后羿")
print("玩家的血量值为:",player.hp)
\ No newline at end of file print("玩家的攻击力为:",player.attack)
\ No newline at end of file
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