import pygame from pygame import locals import random class Bob(pygame.sprite.Sprite): def __init__(self,image1,image2,image3): super().__init__() self.image = random.choice([image1,image2,image3]) self.rect = self.image.get_rect() self.rect.x = 1000 self.rect.y = 500 - self.rect.height self.score = 1 class Player(pygame.sprite.Sprite): def __init__(self,image): super().__init__() self.image =image self.rect = self.image.get_rect() self.rect.x = 150 self.rect.y = 400 pygame.init() # 初始化 # 创建一个窗口 screen = pygame.display.set_mode((1000, 600)) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) pygame.display.set_caption("悟空酷跑") # 载入图片 background = pygame.image.load('bg.png') # 背景 road = pygame.image.load('road.png') # 路 stone = pygame.image.load('stone.png') # 石头 cacti = pygame.image.load('cacti.png') # 仙人掌 bush = pygame.image.load('bush.png') # 灌木丛 hero = [pygame.image.load('hero1.png'), pygame.image.load('hero2.png'), pygame.image.load('hero3.png'), pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] score_audio = pygame.mixer.Sound("score.wav") index = 0 y = 400 jumpState = "runing" t = 36 road_x = 0 bj_x = 0 obstacle_list = pygame.sprite.Group() time = 0 gamestate = True score = 0 basic_font = pygame.font.Font('STKAITI.TTF',20) speed = 8 old_score = 0 while True: for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() if event.type == locals.KEYDOWN: if jumpState == "runing": if event.key == locals.K_SPACE: jumpState = "up" speed = 8 + (score//3) # 悟空造型 wukong =Player(hero[index]) if jumpState == "runing": # 跑步状态下 index += 1 if index >= 5: index = 0 if gamestate == True: if jumpState == "up": # 起跳状态 if t > 0: y -= t wukong.rect.y = y t -= 2 else: jumpState = "down" if jumpState == "down": # 降落状态 if t <= 36: y += t wukong.rect.y = y t += 2 else: jumpState = "runing" t = 36 # 将背景图画上去 bj_x -= 3 if bj_x <= -1000: bj_x = 0 screen.blit(background, (bj_x, 0)) # 远处背景 road_x -= speed if road_x <= -1000: # 路 road_x = 0 screen.blit(road , (road_x, 500)) screen.blit(wukong.image, (150, y)) # 悟空 time += 1 if time >=60: num = random.randint(0,100) if num > 20: obstacle = Bob(bush, stone, cacti) obstacle_list.add(obstacle) time = 0 for i in obstacle_list: i.rect.x -= speed screen.blit(i.image,(i.rect.x, i.rect.y)) if i.rect.x < 0 - i.rect.width: i.kill() if pygame.sprite.collide_rect(wukong,i): gameover = pygame.image.load("gameover.png") screen.blit(gameover,(400,200)) gamestate = False else: if i.rect.x + i.rect.width < wukong.rect.x: score += i.score i.score = 0 if score > old_score: score_audio.play() old_score = score scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) screen.blit(scoreSurf,(850,20)) # 刷新画面 pygame.display.update() FPS.tick(60)