import pygame from pygame import locals import random import json pygame.init() # 初始化 class Block(pygame.sprite.Sprite): # 障碍物精灵类 def __init__(self,image1,image2,image3): super().__init__() # 加载障碍物的图片 self.image = random.choice([image1, image2, image3]) # 根据障碍物位图的宽高设置矩形 self.rect = self.image.get_rect() # 障碍物绘制坐标 self.rect.x = 1000 self.rect.y = 500 - self.rect.height class Player(pygame.sprite.Sprite): # 悟空 def __init__(self, image): super().__init__() # 加载悟空精灵图像 self.image = image # image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象 self.rect = self.image.get_rect() self.rect.x = 150 self.rect.y = 400 # 创建一个窗口 screen = pygame.display.set_mode((1000, 600)) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) pygame.display.set_caption("悟空酷跑") # 载入图片 background = pygame.image.load('bg.png') # 背景 road = pygame.image.load('road.png') # 路 stone = pygame.image.load('stone.png') # 石头 cacti = pygame.image.load('cacti.png') # 仙人掌 bush = pygame.image.load('bush.png') # 灌木丛 hero = [pygame.image.load('hero1.png'), pygame.image.load('hero2.png'), pygame.image.load('hero3.png'), pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] score_andio=pygame.mixer.Sound("score.wav") basic_font = pygame.font.Font('STKAITI.TTF',18) index = 0 y = 400 jumpState = "runing" t = 30 road_x = 0 bg_x = 0 time = 0 gamestate = True score=0 old_score=0 block_list =pygame.sprite.Group() # 创建精灵组 wite open('record.txt','r',encoding='utf-8') as f: content = f.read() record = json.loads(content) one=record["第一名"] two=record["第二名"] three=record["第二名"] while True: for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() if event.type == locals.KEYDOWN: if jumpState == "runing": if event.key == locals.K_SPACE: jumpState = "up" # 悟空造型 wukong = Player(hero[index]) if jumpState == "runing": # 跑步状态下 index += 1 if index >= 5: index = 0 if gamestate == True: if jumpState == "up": # 起跳状态 if t > 0: y -= t wukong.rect.y = y t -= 2 else: jumpState = "down" if jumpState == "down": # 降落状态 if t <= 30: y += t wukong.rect.y = y t += 2 else: jumpState = "runing" t =30 # 将背景图画上去 bg_x -= 1 if bg_x<=-1000: bg_x = 0 screen.blit(background, (bg_x, 0)) # 远景 road_x -= 8 if road_x<=-1000: road_x = 0 screen.blit(road, (road_x, 500)) # 道路 screen.blit(wukong.image, (150, y)) # 悟空 time += 1 if time >= 60: # 创建障碍物精灵 time = 0 num = random.randint(0,50) if num > 20: obstacle = Block(bush,cacti,stone) block_list.add(obstacle) for sprite in block_list: # 遍历、展示障碍物精灵 sprite.rect.x -= 8 screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) if sprite.rect.x <= 0-sprite.rect.width: sprite.kill() if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测 gameover = pygame.image.load('gameover.png') # 游戏结束 screen.blit(gameover, (400, 200)) gamestate = False if score > three: if score>one: record["第一名"]=score record["第二名"]=one record["第三名"]=one elif score >two: record["第一名"]=score record["第二名"]=two else: record["第三名"]=score record = json.dumps(record,ensure_ascii=False) with open("record.txt","w",encoding='utf-8') as f: f.write(record) else: if(sprite.rect.x+sprite.rect.width)<wukong.rect.x: score+=sprite.score gamestate.score=0 scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255)) screen.blit(scoreSurf,(850,20)) scoreSurf = basic_font.render("第一名:"+str(one),True,(255,255,255)) screen.blit(scoreSurf,(850,50)) scoreSurf = basic_font.render("第二名:"+str(two),True,(255,255,255)) screen.blit(scoreSurf,(850,80)) scoreSurf = basic_font.render("第三名:"+str(three),True,(255,255,255)) screen.blit(scoreSurf,(850,110)) # 刷新画面 pygame.display.update() FPS.tick(60)