Commit ede769d6 by BellCodeEditor

save project

parent 64329aa6
File added
bg.png

200 KB

bush.png

14.5 KB

cacti.png

5.58 KB

hero1.png

12.4 KB

hero2.png

10.9 KB

hero3.png

11.3 KB

hero4.png

11.5 KB

hero5.png

11.9 KB

import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self, image1, image2, image3):
super().__init__()
self.image = random.choice([image1, image2, image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite):
def __init__(self, image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load("bg.png") # 背景
road = pygame.image.load("road.png") # 路
stone = pygame.image.load("stone.png") # 石头
cacti = pygame.image.load("cacti.png") # 仙人掌
bush = pygame.image.load("bush.png") # 灌木丛
hero = [
pygame.image.load("hero1.png"),
pygame.image.load("hero2.png"),
pygame.image.load("hero3.png"),
pygame.image.load("hero4.png"),
pygame.image.load("hero5.png"),
]
basic_font = pygame.font.Font("STKAITI.TTF",18)
score_audio=pygame.mixer.Sound('score.wav')
index = 0
y = 400
jumpState = "runing"
t = 30
roadx = 0
bg_x = 0
time = 0
gamestate = True
block_list = pygame.sprite.Group()
score=0
speed=10
old_score=score
with open('record.txt','r',encoding='utf-8') as f:
content=f.read()
record=json.loads(content)
one=record["第1名"]
two=record["第2名"]
thr=record["第3名"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if gamestate == True:
speed=10+score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t = 30
# 将背景图画上去
screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(road, (roadx, 500)) # 路
roadx -= speed
bg_x -= 4
if roadx <= -1000:
roadx = 0
if bg_x <= -1000:
bg_x = 0
screen.blit(wukong.image, (150, y)) # 悟空
time += 1
if time >= 60:
num = random.randint(0, 100)
if num > 40:
obstacle = Block(bush, cacti, stone)
block_list.add(obstacle)
time = 0
for prop in block_list:
prop.rect.x -= speed
screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x <= 0 - prop.rect.width:
prop.kill()
if pygame.sprite.collide_rect(wukong, prop):
gameover = pygame.image.load("gameover.png")
screen.blit(gameover, (400, 200))
gamestate = False
if score>thr:
if score >one:
record["第3名"]=two
record["第2名"]=one
record["第1名"]=score
elif score>two and score<one:
record["第3名"]=two
record["第2名"]=score
else:
record["第3名"]=score
content=json.dumps(record,ensure_ascii=False)
with open('record.txt','w',encoding='utf-8') as f:
f.write(content)
else:
if (prop.rect.x+prop.rect.width)<wukong.rect.x:
score+=prop.score
prop.score=0
if score>old_score:
score_audio.play()
old_score=score
scoreSurf=basic_font.render('score:'+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
scoreSurf=basic_font.render("第1名:"+str(one),True,(255,255,255))
screen.blit(scoreSurf,(880,50))
scoreSurf=basic_font.render("第2名:"+str(two),True,(255,255,255))
screen.blit(scoreSurf,(880,80))
scoreSurf=basic_font.render("第3名:"+str(thr),True,(255,255,255))
screen.blit(scoreSurf,(880,110))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
{"第1名": 17, "第2名": 15, "第3名": 7}
\ No newline at end of file
road.png

34.7 KB

File added
{
"python.formatting.provider": "black"
}
\ No newline at end of file
stone.png

11.3 KB

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