Commit ceb22ba5 by BellCodeEditor

save project

parent 64329aa6
File added
bg.png

200 KB

bush.png

14.5 KB

cacti.png

5.58 KB

hero1.png

12.4 KB

hero2.png

10.9 KB

hero3.png

11.3 KB

hero4.png

11.5 KB

hero5.png

11.9 KB

import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
class Block(pygame.sprite.Sprite):
def __init__(self,imag1,imag2,imag3):
super().__init__()
self.image=random.choice([imag1,imag2,imag3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
score_audio = pygame.mixer.Sound("score.wav")
basic_font = pygame.font.Font("STKAITI.TTF",18)
index = 0
y = 400
jumpState = "runing"
t = 30
road_x=0
bg_x=0
#obstacle = Block(bush, stone, cacti)
time=0
block=pygame.sprite.Group()
zhuangtai=1
score=0
sudu=8
old_score=0
with open("record.txt","r",encoding="UTF=8") as f:
content=f.read()
record=json.loads(content)
one=record["第1名"]
two=record["第2名"]
thr=record["第3名"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
# 悟空造型
wukong =Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
sudu=8 + score//3
if zhuangtai==1:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y=y
t -= 1.5
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y=y
t += 1.5
else:
jumpState = "runing"
t =30
# 将背景图画上去
bg_x-=1
if bg_x <= -1000:
bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景
road_x-=sudu
if road_x <= -1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
time+=1
if time>=60:
r=random.randint(0,100)
if r>40:
obstacle=Block(bush, stone, cacti)
block.add(obstacle)
time=0
#if obstacle.rect.x<= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
#obstacle=Block(bush, stone, cacti)
#obstacle.rect.x -= 8
for prpo in block:
prpo.rect.x -= sudu
screen.blit(prpo.image, (prpo.rect.x, prpo.rect.y))
if prpo.rect.x<= 0-prpo.rect.width:
prpo.kill()
if pygame.sprite.collide_rect(wukong,prpo):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover, (400,200))
zhuangtai=2
if score>thr:
record["第1名"]=score
record["第2名"]=one
record["第3名"]=two
elif score>two:
record["第2名"]=score
record["第3名"]=two
else:
if score>one:
record["第3名"]=score
jsonzfc = json.dumps(record,ensure_ascii=False)
with open("record.txt","w",encoding="UTF=8") as f:
f.write(jsonzfc)
else:
if prpo.rect.x + prpo.rect.width < wukong.rect.x:
score +=prpo.score
prpo.score=0
if score>old_score:
score_audio.play()
old_score=score
scoreSurt = basic_font.render("分数"+str(score),True,(255,255,255))
screen.blit(scoreSurt, (880,20))
scoreSurt = basic_font.render("第1名"+str(one),True,(255,255,255))
screen.blit(scoreSurt, (880,50))
scoreSurt = basic_font.render("第2名"+str(two),True,(255,255,255))
screen.blit(scoreSurt, (880,80))
scoreSurt = basic_font.render("第3名"+str(thr),True,(255,255,255))
screen.blit(scoreSurt, (880,110 ))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
{"第1名": 1, "第2名": 2, "第3名": 0}
\ No newline at end of file
road.png

34.7 KB

File added
stone.png

11.3 KB

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