Commit 701b51b0 by BellCodeEditor

save project

parent 64329aa6
bg.png

200 KB

bush.png

14.5 KB

cacti.png

5.58 KB

hero1.png

12.4 KB

hero2.png

10.9 KB

hero3.png

11.3 KB

hero4.png

11.5 KB

hero5.png

11.9 KB

left.png

2.07 KB

import pygame
from pygame import locals
import random
from json import *
pygame.init() # 初始化
# 创建一个窗口
pygame.mixer.music.load('score.wav')
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption('悟空跑酷')
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
# cacti = pygame.image.load('play.png')
# apple = pygame.image.load('play.png') # 灌木丛
apple = pygame.image.load('bush.png')
# apple = pygame.image.load('w.png')
# apple = pygame.image.load('left.png')
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
gameover=pygame.image.load('gameover.png')
index = 0
defen=0
ziti = pygame.font.Font('ziti.ttf',20)
y=400
class Block(pygame.sprite.Sprite):
def __init__(self,imag1,image2,image3):
super().__init__()
self.image = random.choice([imag1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x =1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x =150
self.rect.y = 400
# zaw=Block(stone,cacti,apple)
road_x=0
bg_x=0
zt='run'
speed = 8
old_defen = defen
time=0
with open('score.txt','r',encoding='utf-8') as scorejson:
duqu1 = scorejson.read()
duqu2 = loads(duqu1)
one = duqu2["第1名"]
two = duqu2["第2名"]
three = duqu2["第3名"]
block_list = pygame.sprite.Group()
gamezt=True
while True:
if defen > old_defen:
pygame.mixer.music.play()
old_defen = defen
speed = 8+defen//3
time+=1
if time>60:
time=0
if random.randint(1,50)>20:
block_list.add(Block(stone,cacti,apple))
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if zt=='run':
if event.key == locals.K_SPACE:
t=30
zt='up'
wukong.rect.y=y
# if event.key == locals.K_SPACE:
# zt='up'
# t=30
if gamezt==True:
wukong=Player(hero[index])
if zt=='up':
if t>0:
y-=t
t-=2
wukong.rect.y=y
else:
zt='down'
if zt=='down':
if t<=30:
y+=t
wukong.rect.y=y
t+=2
else:
zt='run'
# 将背景图画上去
screen.blit(background, (bg_x, 0))
screen.blit(road, (road_x, 500))
text = ziti.render('得分:'+str(defen),True,(255,255,255))
screen.blit(text,(850,10))
screen.blit(wukong.image, (150, y))
if zt=='run':
index=(index+1) % len(hero)
# screen.blit(zaw.image, (zaw.rect.x, zaw.rect.y))
for zaw in block_list:
zaw.rect.x-=speed
if zaw.rect.x<0-zaw.rect.width:
zaw.kill()
screen.blit(zaw.image, (zaw.rect.x, zaw.rect.y))
if pygame.sprite.collide_rect(wukong,zaw):
screen.blit(gameover,(400,200))
gamezt=False
if defen > three:
if defen>one:
duqu2["第3名"]=two
duqu2["第2名"]=one
duqu2["第1名"]=defen
elif defen>two:
duqu2["第3名"]=two
duqu2["第2名"]=defen
else:
duqu2["第3名"]=defen
with open('score.txt','w',encoding='utf-8') as scorejsonw:
xinjson = dumps(duqu2)
scorejsonw.write(xinjson)
else:
if zaw.rect.x + zaw.rect.width < wukong.rect.x:
defen += zaw.score
zaw.score = 0
road_x-=speed
bg_x-=5
if road_x<=-1000:
road_x=0
if bg_x<=-1000:
bg_x=0
text2 = ziti.render('第一名:'+str(one),True,(255,255,255))
screen.blit(text2,(850,30))
text3 = ziti.render('第二名:'+str(two),True,(255,255,255))
screen.blit(text3,(850,50))
text4 = ziti.render('第三名:'+str(three),True,(255,255,255))
screen.blit(text4,(850,70))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
play.png

12.1 KB

{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
road.png

34.7 KB

{"\u7b2c1\u540d": 2, "\u7b2c2\u540d": 0, "\u7b2c3\u540d": 0}
\ No newline at end of file
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stone.png

11.3 KB

w.png

2.08 KB

File added
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